When leading China, Kublai gets access to the Dynastic Cycle ability which makes it so Eurekas and Inspirations provide an additional 10% Science and Culture cost for those Technologies and Civics, meaning that Eurekas provide 50% of the Science cost and Inspirations provide 50% of the Culture cost. Kublai Khan really shines when Gerege is combined with either China or Mongolia's Civilization Abilities. Players will get a lot more use out of the extra Economic Policy Slot, as many of the best Policy Cards are in the Economic category, and can propel a player toward any Victory Condition - especially a Scientific Victory. Regardless, the Trading portion of Gerege is a nice boost, but it is certainly not a game changer. This strategy is likely best used with the Chinese variant of Kublai. Of course, that requires players to deliberately not trade with Civilizations and only trade with City-States for a significant portion of the game, and if playing as the Mongolian Kublai Khan, that would be more detrimental that beneficial. This may have negative diplomatic repercussions, but later in the game, certain Eurekas can only be acquired through Great Scientists or Spies, so Gerege could be best used to acquire those boosts instead.
If players really wanted to maximize the effectiveness of Gerege, they should wait until later in the game to trade with other Civilizations. To make the most of this ability, trade timing is key.
Additionally, Gerege grants Kublai a free Eureka and Inspiration whenever he establishes a Trading Post in an opposing Civilization's city for the first time. While not flashy, having an extra Economic Policy slot can be powerful, especially in early governments. Kublai Khan's ability is Gerege, which grants Kublai an extra Economic Policy slot in any government.
Each City spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Sid Meier’s Civilization VI is the next entry in the award winning Civilization franchise, which has sold in nearly 33 million units worldwide, including more than 8 million units of Civilization V.